Thursday, June 7, 2012
Thursday, April 19, 2012
Steampunk Cowboy
Here is the Turn around of the character with the Backpack and Gun. I think I am done with him. I designed the backpack after the Ghostbuster backpack. The Gun from a 1862 Colt Single Action Army.
Enjoy ;D
I added the gun in the holster, later I will pose him using it. At the moment still designing the back pack. Thinking it might be close to a ghostbuster backpack feel. Will post more soon.







Making Gambit into a cowboy, Han Solo Style. Been playing Red Dead Redemption's Single Player.





Enjoy ;D
I added the gun in the holster, later I will pose him using it. At the moment still designing the back pack. Thinking it might be close to a ghostbuster backpack feel. Will post more soon.



I added the eyebrows, and made some tweaks as well. Here is some renders from different views. ON TO MAKING THE GUN AND ACCESSORIES!
stay tuned.
stay tuned.
by the way, the textures were hand painted in zbrush. no, photo-textures we added. all by the mano.

Added the hair and beard scruff today. I also tweaked the skin and few other things. Going to work on the eyebrows and eyelashes next. After that make any adjustments that I see that needs to be made :)

Here is update render of Character. I'm using mental ray lights and shaders. Still working tweaks, and hair. Stay Tuned.


Making Gambit into a cowboy, Han Solo Style. Been playing Red Dead Redemption's Single Player.





Wednesday, April 18, 2012
Blue Creature
Here is a personal project I did. Just wanted to get out of my usual creatures and characters. Something on the other side of the spectrum.
I created livestream videos of the whole process. Took about 23-24 hours in total, with some stoppage time.If you guys like it I can create more videos and probably post it on you tube also.
I created livestream videos of the whole process. Took about 23-24 hours in total, with some stoppage time.If you guys like it I can create more videos and probably post it on you tube also.
Building the Base Mesh, Sculpting the Primary Shapes
Watch live streaming video from delvolta at livestream.com
Modeling and Sculpting out Secondary Forms
Watch live streaming video from delvolta at livestream.com
Zbrush - Adding Detail in Polypaint, Polypainting secondary forms
delvolta on livestream.com. Broadcast Live Free
Zbrush - Polypainting Secondary forms and detailing
Watch live streaming video from delvolta at livestream.com
Zbrush - Finalization of polypainting
Watch live streaming video from delvolta at livestream.com
Retopolgy - 1
Watch live streaming video from delvolta at livestream.com
Retopolgy - 2
delvolta on livestream.com. Broadcast Live Free
Retopolgy - 3
delvolta on livestream.com. Broadcast Live Free
Retopolgy - 3.2
Watch live streaming video from delvolta at livestream.com
Retopolgy - 4
Watch live streaming video from delvolta at livestream.com
Retopolgy - 5
Watch live streaming video from delvolta at livestream.com
Retopolgy and UV mapping
delvolta on livestream.com. Broadcast Live Free
Baking, Cleaning up the Topology, Texture Setup
Watch live streaming video from delvolta at livestream.com
Refining Topology
Watch live streaming video from delvolta at livestream.com
Finalizing the Topology - Finishing up the Textures
delvolta on livestream.com. Broadcast Live Free
Finishing Textures
delvolta on livestream.com. Broadcast Live Free
Using Marmoset, Rendering Shots and Final Image
Watch live streaming video from delvolta at livestream.com
Sunday, March 25, 2012
Cave Troll
Here is a Cave Troll I did entirely in Zbrush. One Render pass, I adjusted the lights and materials all within the program. Trying the new Fur Fibers and all. It was a fun and learning experience.

AO ( none rendered hair fibers)
Poly Paint
Clay Render





Sunday, January 22, 2012
Saturday, January 21, 2012
Tuesday, November 22, 2011
Making of The Zombie
Here is a update. I went back and added a shirt with some mood lighting. been looking at zombie scenes to find the right light. Still Working on it hopefully i can nail the look i am looking for.

Hey everyone, just got around to doing the renders for the zombie. I did a quick test render with passes, use a basic material and next im going to test it with subsurfaces. Hope you guys like it.










Hey Everyone, Added the final touch ups in Zbrush, includes the blood XD. Then Took it into maya to retopologize the block out =).
Video 6 - Started the retopo block out. (Had a hard time getting it into maya, my computer isn't leveled up)
Watch live streaming video from delvolta at livestream.com
Video 5 - Did some final polypaint, then when in and added the blood!
Watch live streaming video from delvolta at livestream.com
y everyone, since livestream has drastically changed my life, I've been posting videos of this current project from start to finish.
I usually work on it for a couple hours a night, which would be 8pm madrid time, roughly.
so if you want to drop in around that time i will be sculpting most likely. If you miss it, then you can see the video as much as you want here or on my livestream channel.
- end of message =D
4th Video - Second pass of the Polypaint, adding more detail and story to the Zombie
delvolta on livestream.com. Broadcast Live Free
3rd Video - Some tweaks and modeling of teeth, beginning of Polypaint
delvolta on livestream.com. Broadcast Live Free
2nd Video - Refining the anatomy and changing ideas to concrete decisions
Watch live streaming video from delvolta at livestream.com
1st Video - Dynamesh, discovering the idea and defining it
Watch live streaming video from delvolta at livestream.com
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