Thursday, June 7, 2012

Heavy APC

Heavy APC, day 1 of modeling. 



Thursday, April 19, 2012

Steampunk Cowboy

Here is the Turn around of the character with the Backpack and Gun. I think I am done with him. I designed the backpack after the Ghostbuster backpack. The Gun from a 1862 Colt Single Action Army.

Enjoy ;D











I added the gun in the holster, later I will pose him using it. At the moment still designing the back pack. Thinking it might be close to a ghostbuster backpack feel. Will post more soon.









I added the eyebrows, and made some tweaks as well. Here is some renders from different views. ON TO MAKING THE GUN AND ACCESSORIES!
stay tuned.

by the way, the textures were hand painted in zbrush. no, photo-textures we added. all by the mano.




Added the hair and beard scruff today. I also tweaked the skin and few other things. Going to work on the eyebrows and eyelashes next. After that make any adjustments that I see that needs to be made :)



Here is update render of Character. I'm using mental ray lights and shaders. Still working tweaks, and hair. Stay Tuned.









did a quick update on the shirt and vest. I will do the trench coat, and work on the details next.




Making Gambit into a cowboy, Han Solo Style. Been playing Red Dead Redemption's Single Player.



Wednesday, April 18, 2012

Blue Creature

Here is a personal project I did. Just wanted to get out of my usual creatures and characters. Something on the other side of the spectrum.

I created livestream videos of the whole process. Took about 23-24 hours in total, with some stoppage time.If you guys like it I can create more videos and probably post it on you tube also.







Building the Base Mesh, Sculpting the Primary Shapes



Watch live streaming video from delvolta at livestream.com


Modeling and Sculpting out Secondary Forms



Watch live streaming video from delvolta at livestream.com


Zbrush - Adding Detail in Polypaint, Polypainting secondary forms



delvolta on livestream.com. Broadcast Live Free


Zbrush - Polypainting Secondary forms and detailing



Watch live streaming video from delvolta at livestream.com


Zbrush - Finalization of polypainting 




Watch live streaming video from delvolta at livestream.com


Retopolgy - 1



Watch live streaming video from delvolta at livestream.com


Retopolgy - 2



delvolta on livestream.com. Broadcast Live Free


Retopolgy - 3



delvolta on livestream.com. Broadcast Live Free


Retopolgy - 3.2



Watch live streaming video from delvolta at livestream.com


Retopolgy - 4



Watch live streaming video from delvolta at livestream.com


Retopolgy - 5



Watch live streaming video from delvolta at livestream.com


Retopolgy and UV mapping



delvolta on livestream.com. Broadcast Live Free


Baking, Cleaning up the Topology, Texture Setup



Watch live streaming video from delvolta at livestream.com


Refining Topology



Watch live streaming video from delvolta at livestream.com


Finalizing the Topology - Finishing up the Textures



delvolta on livestream.com. Broadcast Live Free


Finishing Textures



delvolta on livestream.com. Broadcast Live Free


Using Marmoset, Rendering Shots and Final Image



Watch live streaming video from delvolta at livestream.com


Sunday, March 25, 2012

Cave Troll

Here is a Cave Troll I did entirely in Zbrush. One Render pass, I adjusted the lights and materials all within the program. Trying the new Fur Fibers and all. It was a fun and learning experience.


AO ( none rendered hair fibers)


Poly Paint


Clay Render





The Beginning Process : I started it off as a monkey inspired by my friends' Anthony Jonesconcept of a monkey king, after putting it on hiatus for awhile, I thought it was a perfect
opportunity to bring it out to try the new Zbrush fur fibers.








Sunday, January 22, 2012

Deadpool







Here is a sculpt I did, inspired by my friend's illustration of Deadpool

Saturday, January 21, 2012

Zombie






Zombie inspired by the series "The Walking Dead"

Tuesday, November 22, 2011

Making of The Zombie


Here is a update. I went back and added a shirt with some mood lighting. been looking at zombie scenes to find the right light. Still Working on it hopefully i can nail the look i am looking for.



Hey everyone, just got around to doing the renders for the zombie. I did a quick test render with passes, use a basic material and next im going to test it with subsurfaces. Hope you guys like it.








Hey Everyone, Added the final touch ups in Zbrush, includes the blood XD. Then Took it into maya to retopologize the block out =).


Video 6 - Started the retopo block out. (Had a hard time getting it into maya, my computer isn't leveled up)

Watch live streaming video from delvolta at livestream.com



Video 5 - Did some final polypaint, then when in and added the blood!

Watch live streaming video from delvolta at livestream.com



y everyone, since livestream has drastically changed my life, I've been posting videos of this current project from start to finish.

I usually work on it for a couple hours a night, which would be 8pm madrid time, roughly.

so if you want to drop in around that time i will be sculpting most likely. If you miss it, then you can see the video as much as you want here or on my livestream channel.

- end of message =D


4th Video - Second pass of the Polypaint, adding more detail and story to the Zombie



delvolta on livestream.com. Broadcast Live Free




3rd Video - Some tweaks and modeling of teeth, beginning of Polypaint


delvolta on livestream.com. Broadcast Live Free


2nd Video - Refining the anatomy and changing ideas to concrete decisions

Watch live streaming video from delvolta at livestream.com

1st Video - Dynamesh, discovering the idea and defining it


Watch live streaming video from delvolta at livestream.com