Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts

Thursday, September 16, 2010

Collapsing Pillar






This is a Collapsing Pillar i made a couple months ago, had it fully playable and interactive. Did it entirely by myself. Yes, i can program too.

video here

Abandon Temple




















I modeled out this abandon temple for a test, but I definitely want to take it to finish product.
Started to zbrush some of the modular pieces...stay tuned for this one

Barrels next to Trees






Tuesday, July 28, 2009

Level 1












This is a level I design for a game project of mine. Being that i had this idea running in my head for years, I decided to actually make a full playable game. This level will be the first level and it's a water supply dock. The setting takes place in 1920's steam punk era and the character will be a professor of mechanical engineering who went looking for his colleague only to reveal more mystery and adventure. I will hold off and telling more about the story for now.

Tuesday, March 24, 2009

Environment

World of Worldcraft Tavern Replica Project; The race I chose were the Vry'kuls, the story of this tavern is that it's the first of its kind like a fast food chain. On the walls are the shields of all the original Vry'kuls that came on to the land. On the bar is their trophy, the skull of a Drakoman leader. I tried to tie in the story of the boss character with this project. I also wanted the tavern to have a feel like seen in the movie Gangs of New York. (All hand Painted [and prop breakdown soon]) This is done in the UT3 Engine



























































Category 3 Project
; Independent Project, work as a technical artist, helping in modeling, rigging, animating, scripting, in the unreal 3 engine. later worked as a character artist on the second level.