Wednesday, March 25, 2009

Characters

Drako,This is a boss character concepted by a friend of mine Anthony Jones (aka robotpenicl) ( http://robotpencil.com/images/Drako_2DAT.jpg ) to fit into the World of Warcraft universe. A pirate dragon, that can rival the Vry'kuls on land and at sea.


















Aztech, Story; in the Gears of War world, this character left the COG forces shortly after the emergence day to defend his people who later become known as part of the stranded. He lived and fought in the hot jungles, for 15 years, the present of the GoW timeline. (I wanted to show how his armor would look like, 15 years in the jungle with no supplies and proper maintence.)

Concept Art & 3D Model































Tuesday, March 24, 2009

Props

Maca Saw, Story; The COG standard issue rifle is the Lancer, and when Aztech is stuck in the jungles with no line of supply of ammunition, he decided to cannibalize it and make a chainsaw sword for his close quarter combat and cutting through the thick jungles.

Concept Art & 3D Model














Serpentine Gun, Story; After creating the Maca Saw our character needed a rifle, so he takes one from the dead locust horde and personalizes it to his taste. When ever he needs ammo, he just goes out and kills another locust.

Concept Art & 3D Model




















More in Game Renders playing with the Material Editor

Environment

World of Worldcraft Tavern Replica Project; The race I chose were the Vry'kuls, the story of this tavern is that it's the first of its kind like a fast food chain. On the walls are the shields of all the original Vry'kuls that came on to the land. On the bar is their trophy, the skull of a Drakoman leader. I tried to tie in the story of the boss character with this project. I also wanted the tavern to have a feel like seen in the movie Gangs of New York. (All hand Painted [and prop breakdown soon]) This is done in the UT3 Engine



























































Category 3 Project
; Independent Project, work as a technical artist, helping in modeling, rigging, animating, scripting, in the unreal 3 engine. later worked as a character artist on the second level.

Saturday, March 14, 2009

Age of the Gladitator

I went back to some old art work and re visioned this gladiator sketch I did when i started school.

Friday, March 13, 2009