Friday, November 6, 2009
Jack the Ripper
Here is a sculpt of the head of what I think jack the ripper looks like, ( well it's based off of Todd MacFarlane's version of him), but of with some tweaks of my own. I wanted to show a dr. jekyl and mr. hyde feel, like on one side of the face is deformed and the other is fairly intact, but still both sides of his face gives you the sense to run away from this guy if you see him in the alleys.
Working on the full sculpt of the body and will have a full character soon =D
Friday, September 25, 2009
New Website!!!
Moved Portfolio to a New Website!!!
Hey everyone, check out my new website that I made recently.
www.delvoltaart.com
now this blog can be used for posting up art for fun. awesome. =)
Monday, September 21, 2009
Speed Sculpts
Here is a speed sculpt I made of Mr. Robotpencil's Mario coming soon to the big screen (concept). This is for you AJ =D
Just another quick sculpt I made wanted to design a indiana jones/drake's fortune adventure character. played around with the folds, and costume design. still working on it.
Saturday, September 19, 2009
Tuesday, July 28, 2009
Level 1
This is a level I design for a game project of mine. Being that i had this idea running in my head for years, I decided to actually make a full playable game. This level will be the first level and it's a water supply dock. The setting takes place in 1920's steam punk era and the character will be a professor of mechanical engineering who went looking for his colleague only to reveal more mystery and adventure. I will hold off and telling more about the story for now.
Monday, July 6, 2009
Drako
Here is the cinematic version of Drako, compliments to Anthony Jones for the concept. This is mixed media render, Drako himself is modeled and textured through Maya, Zbrush, and the objects around are modeled out in maya, but rendered in photoshop using photomanipulation and hand painting. I wanted to show a range of my skills and it was fun going through the process. I really enjoyed this piece, it only inspired me to do more thanks everyone =)
Thursday, June 18, 2009
Omega Red
Wednesday, March 25, 2009
Characters
Drako,This is a boss character concepted by a friend of mine Anthony Jones (aka robotpenicl) ( http://robotpencil.com/images/Drako_2DAT.jpg ) to fit into the World of Warcraft universe. A pirate dragon, that can rival the Vry'kuls on land and at sea.
Aztech, Story; in the Gears of War world, this character left the COG forces shortly after the emergence day to defend his people who later become known as part of the stranded. He lived and fought in the hot jungles, for 15 years, the present of the GoW timeline. (I wanted to show how his armor would look like, 15 years in the jungle with no supplies and proper maintence.)
Concept Art & 3D Model
Aztech, Story; in the Gears of War world, this character left the COG forces shortly after the emergence day to defend his people who later become known as part of the stranded. He lived and fought in the hot jungles, for 15 years, the present of the GoW timeline. (I wanted to show how his armor would look like, 15 years in the jungle with no supplies and proper maintence.)
Concept Art & 3D Model
Tuesday, March 24, 2009
Props
Maca Saw, Story; The COG standard issue rifle is the Lancer, and when Aztech is stuck in the jungles with no line of supply of ammunition, he decided to cannibalize it and make a chainsaw sword for his close quarter combat and cutting through the thick jungles.
Concept Art & 3D Model
Serpentine Gun, Story; After creating the Maca Saw our character needed a rifle, so he takes one from the dead locust horde and personalizes it to his taste. When ever he needs ammo, he just goes out and kills another locust.
Concept Art & 3D Model
More in Game Renders playing with the Material Editor
Concept Art & 3D Model
Serpentine Gun, Story; After creating the Maca Saw our character needed a rifle, so he takes one from the dead locust horde and personalizes it to his taste. When ever he needs ammo, he just goes out and kills another locust.
Concept Art & 3D Model
More in Game Renders playing with the Material Editor
Environment
World of Worldcraft Tavern Replica Project; The race I chose were the Vry'kuls, the story of this tavern is that it's the first of its kind like a fast food chain. On the walls are the shields of all the original Vry'kuls that came on to the land. On the bar is their trophy, the skull of a Drakoman leader. I tried to tie in the story of the boss character with this project. I also wanted the tavern to have a feel like seen in the movie Gangs of New York. (All hand Painted [and prop breakdown soon]) This is done in the UT3 Engine
Category 3 Project; Independent Project, work as a technical artist, helping in modeling, rigging, animating, scripting, in the unreal 3 engine. later worked as a character artist on the second level.
Category 3 Project; Independent Project, work as a technical artist, helping in modeling, rigging, animating, scripting, in the unreal 3 engine. later worked as a character artist on the second level.
Saturday, March 14, 2009
Friday, March 13, 2009
Subscribe to:
Posts (Atom)